â–¾ Roll 1D20 to attack; 1-5 will miss, 6-20 will land with higher values dealing greater damage. 20 is a critical hit. â–¾ One action per person per round. â–¾ Recovery and buffing/de-buffing does not require a roll and is not a free action. â–¾ Any party-wide spells will be limited to four characters including the caster unless otherwise noted. â–¾ At various points in the Palace, I will request for you on Discord to roll 1D20 for either a Perception Check or a Will Save. A Perception Check requires a roll greater than 11 to pass. A Will Save requires a roll greater than 15 to pass. â–¾ Please bold your character's actions.
UPDATE: â–¾ Due to the guards death, any attempt at Persuasion will require an 18 or higher for success.
In the first phase of the boss battle, characters who lost their games finally receive their Penalty Game: they are trapped in an illusion depicting their worst fear. Those who are penalized will be unable to take any action until the Penalty is cleansed by another character helping them work through their fears. The key is your character remembering their answer to the riddle!
The Millennium Puzzle's eye weeps.
FIRST PHASE UPDATE: Status cleanses now work on those who were afflicted with a Penalty! Only three people can be cleansed per turn. This is not a free action! Atem will try to interrupt your character, roll anything higher than a 7 on 1D20 to succeed!
Characters can try to break through the Penalty Game on their own if they can remember their answer to the riddle! This requires a Will Save, roll anything higher than a 14 on 1D20 to succeed!
The Millennium Puzzle has closed its eye and feels cold to the touch.
At this time, turns are by one per character per post basis! If your character attempts an Energy Shower, they'll be unable to cast again until their next turn!
For example: Mafuyu tries to cast Energy Shower > Talk No Jutsu > she can attempt Energy Shower again.
Turns out the Millennium Puzzle is useless! (whomp whomp)
SECOND PHASE UPDATE: His HP is halfway there guys! From this point on, any attack will have a +5 advantage!
Very quickly the trek to Braphine's temple in Nekyia becomes quite... sandy. And hot. You soon find yourselves in a desert village at twilight with the sun and moon hanging in the sky at perfect equilibrium. Instead of where Braphine's temple usually sits appears a foreboding stone palace in its place.
The village bustles with the sounds of everyday life. Children play as their mothers gossip. Few dogs and cats roam free. People barter in the market for food and various other items while guardsmen patrol the roads with baboons on short leashes. In the distance you see a river bank where various fishermen tend to their nets. It seems peaceful. The people here are happy. But none of this would even exist unless something wasn't very, very wrong.
Welcome to the capital of the Black Lands and seat of Pharaoh Atem's power, the City of the Specter.
[ Well, there's something very wrong with the setting here - that being it exists at all in the first place.
As for Argenti, he stands out in his armor, and even though it is hot for a normal person with or without armor he doesn't look like he'd be infinitely more inconvenienced than some. Though he will be sweating a little soon.
He takes a look around to begin somewhere. Let's make headway to the river bank, shall we? ]
[ Wow, this is almost like home. It's weirdly relieving? Sunrise takes her shawl and wraps it around her head like a headscarf.
...She will try and overhear what some of those ladies are gossiping about. Did Mr. Day say something about how it pays to listen to what people are talking about? ]
Ah, it's warm! [That's a rare joyous exclamation from Shalem, before he removes his jacket and stretches. Flexes his arms, sleeves straining with his muscles. Is this the first time many people have seen him without some sort of outerwear? Well, now you know he's jacked as shit.
He is quite pleased, obviously. Of course, this is indeed hot, but to someone like him? Oh he's going to soak up the sun for as long as he can, especially given what the temperatures are like in the Nekyia proper. Sorry guys. He's just being a snake.
But he'll pull his weight-- time to investigate! He's heading off to strike conversation with the fishermen.]
[ local kid that tries to hide his bandages is punished severely by the desert weather. though summers in the mountain are warm, the altitude was his savior as it made even the hottest summers fairly mild.
he'll take a moment to go hide somewhere so that he can take off his turtleneck shirt, revealing underneath a regular t-shirt. he'll put his sweater back on, however. even though summers were mild in the mountains, he knows the dangers of sunburn all too well. it's good to stay covered.
he'd try to investigate somewhere but...in all honesty, he's too terrified of how different his surroundings are. what the FUCK is that giant monkey? ]
[... oh. It's hot, and having multiple layers is not pleasant; unlike some of the others, however, Richard makes no move to take anything beyond his cape and outer cropped jacket off, folding them up neatly to drape over his arm.
That done, he decides to wander a little closer to the guards to see if he can overhear anything interesting, putting on a show of being enchanted by their baboons as though he's never seen anything quite like that before (he hasn't, to be honest).]
[Good thing she's the type to wear clothes that bare her midriff, apparently. Though she's still sticking to the shade, wouldn't want to burn in this heat.
Can she overhear any gossip from the mothers watching their children?]
[ Falin made a full stop in the city, immediately pulling off her jacket and tying it around her waist. She carefully rolls up her sleeves to reveal her feathered arms and neck.
She sighed as she fanned herself. Where to look first? Hm. ]
Something seems odd...not just the sky.
[ She had since learned not to approach any beings in the palace. They might be shadows...sighing, she fanned herself again. She begins to mumble to herself... ]
As you make your way down the hallway, you eventually find Atem, Jesse, and Soujuurou.
Seems like Atem isn't very interested in attending court... He'd much rather bring you all to his extensive library instead. Which he does, by the way.
The library is full to the brim with rare scrolls and papyrus.
Feel free to check those out or speak with Atem! Because you guys found him first. Yay!
Eventually you come upon the dining hall and kitchen. Servants are hurrying left and right preparing for tonight's feast. Unlike the village, there's almost an over abundance of food laying around: fresh fruit such as figs and pomegranates, honeyed bread, cheese, and barrels of wine.
Feel free to help yourselves! Or you can even ask the servants what's happening.
Sadly, it can't all be fun and games, though Atem would prefer that right now. He grants everyone permission to wander the palace grounds without the guards or Priest Set (the grumpy fellow from before but I am not playing him longer than that post) bothering them.
There are some servants wandering the halls in a hurry, still preparing for dinner time. If your character tries to approach someone, flip a coin (or roll 1D2) and bold the result in your reply.
The courtyard is open to explore. It's like a little garden with a large open pool where various water lilies float on the surface. Some servants mentioned you may find the Vizier, but he doesn't seem to be around. If you choose to explore this area, please roll a Perception Check (1D20, result greater than 11 is a success).
You may also return to the throne room and try to open the large doors. Apparently that's how you reach the basement. If you choose to explore this area, please roll a Strength Check (1D20, result greater than 11 is a success).
And for whatever reason you if want to wander in the hallways, you'll find another mural.
"Courage... Faith... Love... Bonds between your friends... These are all such wonderful answers," Mana says to everyone.
"Keep these answers in the forefront of your mind. Remember what happens next isn't real--- you are the Lady of Connection's Chosen Heroes, and you can overcome any obstacle. Lead with your heart forward."
"I wish we could do more for you."
The door to the basement is open, the flickering of torches along the walls light your way.
As you descend the stairs, you see etched upon the walls are two murals: one on the left, the other on the right.
First mural on the left tells the tale of how the Millennium Items came to be... In the peaceful village of Kul-Elna, renown through the Black Lands for their talented artisans and workmen, tragedy struck. One day the Pharaoh Akhnamkhanen's army lead by his brother, a priest named Akhnaden, raided the village and captured every villager, except for one. The villagers were used as a live sacrifice in a horrific ritual of black magic, their bodies melted into gold and forged into the seven Millennium Items.
The mural further explains that the Millennium Items shouldn't exist as they trespass into the realm of gods, their abhorrence so great.
The second mural on the right depicts a great war sparked by the rebellion of the only survivor of Kul-Elna, a man named Bakura. Pharaoh Atem soon found himself in an impossible situation as two of his six priests, Priest Set and Priest Akhnaden, betrayed him. The gods then turned their back on Atem, and without their help a great evil struck the Black Lands. With no other choice, he sacrificed himself to seal away the great evil in the Millennium Puzzle, shattering it.
From this point onward as your characters descend the stairs and investigate the murals, please roll 1D2.
1 means your character walks with their right foot forward. This will trigger a Shadow encounter of three Black Ooze, they are weak and will go down in one hit but will try to cast Makajama on your characters to inflict Forget so your character can't remember their answer to the Riddle. To speed things along, you're allowed to handle the Black Ooze encounters and choose if they Forget. You can clear the status with any status recovery skills.
2 means your character walks with their left foot forward. This will not trigger an encounter.
Mana has given you a hint on how to avoid the Shadows, if your character figures it out and actively chooses to walk with their left foot forward, then it's unnecessary to roll.
[Jesse can't really tell what that means, so he just starts walking with his left foot forward and starts humming to himself under his breath. Music comes from the heart right??]
[ Sunrise totally missed that Mana had given a hint, but fortunately she walks with her left foot forward anyway (2). And in a way, maybe it's telling, given how she's guileless as can be.
She is looking at the murals along the way down, her expression difficult to read.]
Before you all escape, Mafuyu and Sunrise with Atem in tow (thanks Fray!), you hear two final voices: another boy who sounds rather gruff and Yugi's again.
"I'll give you a hint! It's something you can show, but can't see!"
"Something you can show, but can't see..? What is it...?"
"You give up? C'mon... it's friendship! Thanks for showing me that we're friends."
With that the palace is gone, and you've all returned to the real world.
mechanics (read only)
combat
â–¾ One action per person per round.
â–¾ Recovery and buffing/de-buffing does not require a roll and is not a free action.
â–¾ Any party-wide spells will be limited to four characters including the caster unless otherwise noted.
â–¾ At various points in the Palace, I will request for you on Discord to roll 1D20 for either a Perception Check or a Will Save. A Perception Check requires a roll greater than 11 to pass. A Will Save requires a roll greater than 15 to pass.
â–¾ Please bold your character's actions.
UPDATE:
â–¾ Due to the guards death, any attempt at Persuasion will require an 18 or higher for success.
boss mechanics + penalty games
The Millennium Puzzle's eye weeps.
FIRST PHASE UPDATE:
Status cleanses now work on those who were afflicted with a Penalty! Only three people can be cleansed per turn. This is not a free action! Atem will try to interrupt your character, roll anything higher than a 7 on 1D20 to succeed!
Characters can try to break through the Penalty Game on their own if they can remember their answer to the riddle! This requires a Will Save, roll anything higher than a 14 on 1D20 to succeed!
The Millennium Puzzle has closed its eye and feels cold to the touch.
At this time, turns are by one per character per post basis! If your character attempts an Energy Shower, they'll be unable to cast again until their next turn!
For example:
Mafuyu tries to cast Energy Shower > Talk No Jutsu > she can attempt Energy Shower again.
Turns out the Millennium Puzzle is useless! (whomp whomp)
SECOND PHASE UPDATE:
His HP is halfway there guys! From this point on, any attack will have a +5 advantage!
phase one
♪
Very quickly the trek to Braphine's temple in Nekyia becomes quite... sandy. And hot. You soon find yourselves in a desert village at twilight with the sun and moon hanging in the sky at perfect equilibrium. Instead of where Braphine's temple usually sits appears a foreboding stone palace in its place.
The village bustles with the sounds of everyday life. Children play as their mothers gossip. Few dogs and cats roam free. People barter in the market for food and various other items while guardsmen patrol the roads with baboons on short leashes. In the distance you see a river bank where various fishermen tend to their nets. It seems peaceful. The people here are happy. But none of this would even exist unless something wasn't very, very wrong.
All roads before you lead to the palace.
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As for Argenti, he stands out in his armor, and even though it is hot for a normal person with or without armor he doesn't look like he'd be infinitely more inconvenienced than some. Though he will be sweating a little soon.
He takes a look around to begin somewhere. Let's make headway to the river bank, shall we? ]
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...She will try and overhear what some of those ladies are gossiping about. Did Mr. Day say something about how it pays to listen to what people are talking about? ]
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He is quite pleased, obviously. Of course, this is indeed hot, but to someone like him? Oh he's going to soak up the sun for as long as he can, especially given what the temperatures are like in the Nekyia proper. Sorry guys. He's just being a snake.
But he'll pull his weight-- time to investigate! He's heading off to strike conversation with the fishermen.]
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he's not opposed to doing a little window shopping but otherwise he's also going to try and eavesdrop on the local gossip. what's good fam. ]
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This is clearly a differnt sort of thing, so Jesse is going to approach somebody at the market.]
Yo. What place is this? I'm new, just got outta the desert.
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he'll take a moment to go hide somewhere so that he can take off his turtleneck shirt, revealing underneath a regular t-shirt. he'll put his sweater back on, however. even though summers were mild in the mountains, he knows the dangers of sunburn all too well. it's good to stay covered.
he'd try to investigate somewhere but...in all honesty, he's too terrified of how different his surroundings are. what the FUCK is that giant monkey? ]
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That done, he decides to wander a little closer to the guards to see if he can overhear anything interesting, putting on a show of being enchanted by their baboons as though he's never seen anything quite like that before (he hasn't, to be honest).]
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He's going to find some shade to hide in before he overheats. Probably a stall. And while he's there, he'll talk to whoever is at the stall.]
It sure is hot today, isn't it?
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Can she overhear any gossip from the mothers watching their children?]
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Anyway, slowly dying of heat stroke aside, Fray's immediately making his way to the palace. Is there anything of interest to stop him on his way?]
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She sighed as she fanned herself. Where to look first? Hm. ]
Something seems odd...not just the sky.
[ She had since learned not to approach any beings in the palace. They might be shadows...sighing, she fanned herself again. She begins to mumble to herself... ]
This is the worst time to be part dragon....
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You may as well share with the others what you've overheard, you bunch of eavesdroppers.
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group one
Seems like Atem isn't very interested in attending court... He'd much rather bring you all to his extensive library instead. Which he does, by the way.
The library is full to the brim with rare scrolls and papyrus.
Feel free to check those out or speak with Atem! Because you guys found him first. Yay!
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group two
Feel free to help yourselves! Or you can even ask the servants what's happening.
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There are some servants wandering the halls in a hurry, still preparing for dinner time. If your character tries to approach someone, flip a coin (or roll 1D2) and bold the result in your reply.
The courtyard is open to explore. It's like a little garden with a large open pool where various water lilies float on the surface. Some servants mentioned you may find the Vizier, but he doesn't seem to be around. If you choose to explore this area, please roll a Perception Check (1D20, result greater than 11 is a success).
You may also return to the throne room and try to open the large doors. Apparently that's how you reach the basement. If you choose to explore this area, please roll a Strength Check (1D20, result greater than 11 is a success).
And for whatever reason you if want to wander in the hallways, you'll find another mural.
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phase two
"Keep these answers in the forefront of your mind. Remember what happens next isn't real--- you are the Lady of Connection's Chosen Heroes, and you can overcome any obstacle. Lead with your heart forward."
"I wish we could do more for you."
The door to the basement is open, the flickering of torches along the walls light your way.
As you descend the stairs, you see etched upon the walls are two murals: one on the left, the other on the right.
First mural on the left tells the tale of how the Millennium Items came to be... In the peaceful village of Kul-Elna, renown through the Black Lands for their talented artisans and workmen, tragedy struck. One day the Pharaoh Akhnamkhanen's army lead by his brother, a priest named Akhnaden, raided the village and captured every villager, except for one. The villagers were used as a live sacrifice in a horrific ritual of black magic, their bodies melted into gold and forged into the seven Millennium Items.
The mural further explains that the Millennium Items shouldn't exist as they trespass into the realm of gods, their abhorrence so great.
The second mural on the right depicts a great war sparked by the rebellion of the only survivor of Kul-Elna, a man named Bakura. Pharaoh Atem soon found himself in an impossible situation as two of his six priests, Priest Set and Priest Akhnaden, betrayed him. The gods then turned their back on Atem, and without their help a great evil struck the Black Lands. With no other choice, he sacrificed himself to seal away the great evil in the Millennium Puzzle, shattering it.
From this point onward as your characters descend the stairs and investigate the murals, please roll 1D2.
1 means your character walks with their right foot forward. This will trigger a Shadow encounter of three Black Ooze, they are weak and will go down in one hit but will try to cast Makajama on your characters to inflict Forget so your character can't remember their answer to the Riddle. To speed things along, you're allowed to handle the Black Ooze encounters and choose if they Forget. You can clear the status with any status recovery skills.
2 means your character walks with their left foot forward. This will not trigger an encounter.
Mana has given you a hint on how to avoid the Shadows, if your character figures it out and actively chooses to walk with their left foot forward, then it's unnecessary to roll.
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[Jesse can't really tell what that means, so he just starts walking with his left foot forward and starts humming to himself under his breath. Music comes from the heart right??]
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But also, apparently he listens well to the hint Mana gives (2), he will continue to remember this for later.
He continues onwards with his left foot forward. And honestly, considering the person he is?
Argenti has always taken every step onwards with his heart at the forefront. That is who he is. ]
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She is looking at the murals along the way down, her expression difficult to read.]
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[ is it really? well, for soujuurou maybe, considering that his smile is genuine.
soujuurou somehow managed to figure out mana’s hint (2), and leads with his left foot. ]
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apparently this is real now
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Re: phase two
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final battle
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Re: final battle
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(frozen comment) finale
"I'll give you a hint! It's something you can show, but can't see!"
"Something you can show, but can't see..? What is it...?"
"You give up? C'mon... it's friendship! Thanks for showing me that we're friends."
With that the palace is gone, and you've all returned to the real world.