▾ Roll 1D20 to attack; 1-5 will miss, 6-20 will land with higher values dealing greater damage. 20 is a critical hit. ▾ One action per person per round. ▾ Recovery and buffing/de-buffing does not require a roll and is not a free action. ▾ Any party-wide spells will be limited to four characters including the caster unless otherwise noted. ▾ At various points in the Palace, I will request for you on Discord to roll 1D20 for either a Perception Check or a Will Save. A Perception Check requires a roll greater than 11 to pass. A Will Save requires a roll greater than 15 to pass. ▾ Please bold your character's actions.
UPDATE: ▾ Due to the guards death, any attempt at Persuasion will require an 18 or higher for success.
In the first phase of the boss battle, characters who lost their games finally receive their Penalty Game: they are trapped in an illusion depicting their worst fear. Those who are penalized will be unable to take any action until the Penalty is cleansed by another character helping them work through their fears. The key is your character remembering their answer to the riddle!
The Millennium Puzzle's eye weeps.
FIRST PHASE UPDATE: Status cleanses now work on those who were afflicted with a Penalty! Only three people can be cleansed per turn. This is not a free action! Atem will try to interrupt your character, roll anything higher than a 7 on 1D20 to succeed!
Characters can try to break through the Penalty Game on their own if they can remember their answer to the riddle! This requires a Will Save, roll anything higher than a 14 on 1D20 to succeed!
The Millennium Puzzle has closed its eye and feels cold to the touch.
At this time, turns are by one per character per post basis! If your character attempts an Energy Shower, they'll be unable to cast again until their next turn!
For example: Mafuyu tries to cast Energy Shower > Talk No Jutsu > she can attempt Energy Shower again.
Turns out the Millennium Puzzle is useless! (whomp whomp)
SECOND PHASE UPDATE: His HP is halfway there guys! From this point on, any attack will have a +5 advantage!
mechanics (read only)
combat
▾ One action per person per round.
▾ Recovery and buffing/de-buffing does not require a roll and is not a free action.
▾ Any party-wide spells will be limited to four characters including the caster unless otherwise noted.
▾ At various points in the Palace, I will request for you on Discord to roll 1D20 for either a Perception Check or a Will Save. A Perception Check requires a roll greater than 11 to pass. A Will Save requires a roll greater than 15 to pass.
▾ Please bold your character's actions.
UPDATE:
▾ Due to the guards death, any attempt at Persuasion will require an 18 or higher for success.
boss mechanics + penalty games
The Millennium Puzzle's eye weeps.
FIRST PHASE UPDATE:
Status cleanses now work on those who were afflicted with a Penalty! Only three people can be cleansed per turn. This is not a free action! Atem will try to interrupt your character, roll anything higher than a 7 on 1D20 to succeed!
Characters can try to break through the Penalty Game on their own if they can remember their answer to the riddle! This requires a Will Save, roll anything higher than a 14 on 1D20 to succeed!
The Millennium Puzzle has closed its eye and feels cold to the touch.
At this time, turns are by one per character per post basis! If your character attempts an Energy Shower, they'll be unable to cast again until their next turn!
For example:
Mafuyu tries to cast Energy Shower > Talk No Jutsu > she can attempt Energy Shower again.
Turns out the Millennium Puzzle is useless! (whomp whomp)
SECOND PHASE UPDATE:
His HP is halfway there guys! From this point on, any attack will have a +5 advantage!