TURNS -I'll make a toplevel in this post for each turn Oberon takes. Reply underneath these toplevels! -This is a FFA fight! Hop in and out as needed, I'll try to do new turns at mostly regular intervals. -I'll base the targets of Oberon's single target attacks based on whoever tagged in last turn. -AOE spells and skills will have a base dice roll by me. Players will need to roll higher to dodge. (I will cap my rolls at 10-15, players roll a normal d20) -Status ailments are not cleared until the following turn after the cleanse is cast.
ACTIONS -You are allowed a primary action and a secondary action per turn! Please bold your action and your roll for visibility. -A standard attack or offensive Persona Skill is a primary action. Roll a D20: 11-20 is a hit, 1-10 is a miss. You can determine how good or bad your roll equates to. -Healing and Support Skills are considered secondary actions! These do not require a roll, however the ability to do these actions can be affected by status ailments.
BONUS -A (NOT SO SECRET) THIRD THING! Oberon sits upon a throne made of dreams. This is now taken literally by me; his throne is made of dream bricks. -As a primary action, you can take a dream brick. I will reply with the effect of the brick that will happen the next turn the characters take.
-The effects include, based on a d6 dice roll: • [1] A random status ailment that will take effect next turn. • [2, 4, 6] Roll with advantage next turn (roll 2 D20 and take the higher number) • [3, 5] Roll with disadvantage next turn (roll 2 D20 and take the lower number)
-If the player does this action with a status effect from the last round, it gets traded out for the effect.
-Taking a dream brick does not require a roll! However, at least one turn with the results of the brick-snatching needs to be taken before another brick can be taken again. There might be consequences otherwise. -Take enough bricks and there may be a surprise.
MECHANICS
-I'll make a toplevel in this post for each turn Oberon takes. Reply underneath these toplevels!
-This is a FFA fight! Hop in and out as needed, I'll try to do new turns at mostly regular intervals.
-I'll base the targets of Oberon's single target attacks based on whoever tagged in last turn.
-AOE spells and skills will have a base dice roll by me. Players will need to roll higher to dodge. (I will cap my rolls at 10-15, players roll a normal d20)
-Status ailments are not cleared until the following turn after the cleanse is cast.
ACTIONS
-You are allowed a primary action and a secondary action per turn! Please bold your action and your roll for visibility.
-A standard attack or offensive Persona Skill is a primary action. Roll a D20: 11-20 is a hit, 1-10 is a miss. You can determine how good or bad your roll equates to.
-Healing and Support Skills are considered secondary actions! These do not require a roll, however the ability to do these actions can be affected by status ailments.
BONUS
-A (NOT SO SECRET) THIRD THING! Oberon sits upon a throne made of dreams. This is now taken literally by me; his throne is made of dream bricks.
-As a primary action, you can take a dream brick. I will reply with the effect of the brick that will happen the next turn the characters take.
-The effects include, based on a d6 dice roll:
• [1] A random status ailment that will take effect next turn.
• [2, 4, 6] Roll with advantage next turn (roll 2 D20 and take the higher number)
• [3, 5] Roll with disadvantage next turn (roll 2 D20 and take the lower number)
-If the player does this action with a status effect from the last round, it gets traded out for the effect.
-Taking a dream brick does not require a roll! However, at least one turn with the results of the brick-snatching needs to be taken before another brick can be taken again. There might be consequences otherwise.
-Take enough bricks and there may be a surprise.