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Aubrey ([personal profile] moodwrecker) wrote in [community profile] linkingup2024-08-31 08:49 am
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AUBREY'S PALACE



♪ ♫ ♪

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moodwrecker: (Default)

RULES

[personal profile] moodwrecker 2024-08-31 04:10 pm (UTC)(link)
❧ Characters will be able to explore concurrently; it is advised characters move in groups to tackle different areas together.
❧ Day one will be the heaviest tagging period; I will be available for at least five hours from game start to knock out as much of the Palace as possible. However, certain parts will need to be cleared before the entire group may move on. If you need your character to dip out of combat, please let me know and I can create an IC circumstance to explain their absence from battle. Otherwise they will be assumed to be following the group.
❧ If you have not received a response to your exploration in ten minutes, please ping me in the server as I probably missed it!

Combat-specific

❧ Players will roll 1d20 to see if their attack hits. 1-10: the attack misses, 11-20: the attack connects. There is no rolling for defense or evasion. There is no rolling for support spells or actions (healing, buffs) - these are assumed to work as intended on their target(s).
❧ Any party-wide spells/buffs will be limited to four characters including the caster. The caster may not forfeit the spell/buff on themselves in order to cast it on four other people, it must be applied to the caster and three others.
❧ Combat rounds will go as so:

Enemy action(s)
All present combatants take an action.
Enemy reaction + Enemy action(s)
All present combatants react to Enemy Actions and may take an action if they desire (either within the same tag or in another tag if someone needs to interact with them before they can move).

Combat will continue once all actions are in from present players.

STATUS EFFECTS

Rage: The character's strength doubles, however all attacks hit them for double in return. They cannot use skills, only physically attack.
Knocked Down: The character has taken a heavy hit and been knocked to the floor. They cannot take action until a standing character has spent their action to help them back to their feet.
Edited 2024-09-01 16:57 (UTC)
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