Roll a 1d20 for combat. 1-10 is a miss (with 1 being a crit failure), 11-20 is a hit (with 20 being a crit success).
Heals and buffs are a free action, you may use 1 heal or buff and attack, or use 2 heals/buffs.
Please bold your actions and rolls so I can easily see them!
Status ailments will last for three rounds, if not cured.
PHASE 1
When V'rhas's eyes glow red he shrugs off physical damage. Yellow is the opposite.
Shadow Haurchefant is capable of protecting one ally. Shadow Alphinaud is capable of healing. Shadow Estinien deals Curse damage.
PHASE 2
Shadow Wall: When characters successfully hit V'rhas, roll a 1d20. If 11-20, the attack connects with no side effects. If 1-10, characters are automatically inflicted with a status ailment. 1: Forget, 2: Fear, 3: Rage.
If Shadow Wall is in effect on your character, they forget one memory. This can be forgetting about a person, forgetting about an event, forgetting about who they are - anything you'd like! Clearing the status condition will also restore the lost memory, though this can be a slower process to regain the memory if you'd prefer.
MECHANICS
PHASE 1
PHASE 2