Link Up! Mods (
linkupmods) wrote in
linkingup2024-10-12 09:16 pm
WEEKS 11 & 12
WEEKS 11 & 12
YOU CAN'T GET OFF THE RIDE...
- The dream king has been vanquished, and with it, everyone’s dreams have returned to normal. For those who have had trouble sleeping in the past few weeks, that’s a relief, right?
You know what they say - one step forward, two steps back.
The border between the Nekyia and the real world is thinning - watch your step, Chosen. With your Shadows still haunting you at every opportunity, turn the corner and you may find yourself suddenly in the Nekyia, tendrils of dark fog curling around your feet even though you’ve spent so much effort trying to clear the previous districts of fog and shadows. Blink, and you’ll find yourself back where you were in the real world, with everyone looking at you quizzically because for a moment, you disappeared.
Braphine’s temple is oddly silent. Where there were once priests and priestesses around the courtyards and the main building, now, when you visit, there is nobody around to attend to you. Walking through the halls of the temple now feels fraught with danger, almost - look into a mirror for too long, and your Shadow may end up looking back at you.
Speaking of attendants – maybe you should check in on your local priestess.
Thanks to everyone’s help with the Business District, it is now... actually, it’s more or less the way it always has been. People are still standoffish, and there’s a tension in the air - it feels like just one little spark is all that’s needed to start an argument or a fight.
In fact, it isn’t even only the Business District suffering these effects. Though specific individuals may retain a fondness for characters who helped them, the population overall seems to have regained its old vitriol towards each other. The Chosen saw for themselves the positive impact they were able to have on the City - what in the world could have reversed it all...?
TEMPTATION TOUCHED MY TONGUE...
- You blink, and it’s there. Blink again, and it vanishes.
Perhaps your eyes are playing tricks on you, but where there used to be a park just outside the dorms, now lies a large orange grove. It does, however, look a little shadowy around the edges, like it’s not supposed to be there - and the strange thing is that it can only be seen by Braphine’s chosen. Asking any of the passers by will just net you bewildered looks.
Despite the roiling storm and the grey clouds outside, the sky in the orange grove is clear when you enter into it.
You are surrounded by the smell of orange blossoms, and as the scent envelops you, a strange feeling of unsettlement starts to build.
The oranges are in the right season for harvesting, and somehow you get an irresistible urge to pick one and bite into it. But biting into it comes at a price– you start to forget. It could be a memory, a part of you, or worse, one of the bonds you have made here.
The more of the oranges you eat, the deeper you fall into the grove, and perhaps, just perhaps, you might come into contact with a familiar face that gives you a warning before you fall too deep into it. Keep eating and you won't just forget. You’ll start wanting to eat things that aren’t meant to be eaten too.
After meeting with “Schneider”, you realise there’s only one way out of this hazy mess: help others to help yourself. It could be collecting little memories that glitter like “stars” amongst the trees, and walking people back to the scattered fragments of themselves.
Or it could be helping the shadowy farm workers, who look at you with disdain and ask:
“You city folk here to do some real work for once? Hurry up.”
They ask you to do a number of chores: chopping up firewood, cleaning stables, harvesting the oranges (but don’t you dare eat them without permission) and planting new trees. There’s also a church that you could help clean up and donate your funds towards which makes the shadowy figures very happy. Schneider will not be.
Each successful chore completed is another “part” of yourself returned, and the better equipped you are to help the people around you. Better start working.
It’s odd though. When you look outside the orange grove, it’s almost like the raindrops are moving in reverse.
(OOC: Schneider's top level is NOT time sensitive, nor is it a mod-run event. This can be treated like a regular top level to be tagged at your own pace! Welcome to your memloss event!)
WEATHER FORECAST
Gloomy. Grey skies about, and the sun seems to have hidden itself away for some reason. When it isn’t raining or storming, there somehow seems to always be the sound of thunder rolling in the distance. Eagle-eyed characters may even notice a metallic glint through the clouds, every now and then...
Characters that venture into the Nekyia during these two weeks will find themselves occasionally being afflicted with Dizzy during combat. Watch your step.
Characters that venture into the Nekyia during these two weeks will find themselves occasionally being afflicted with Dizzy during combat. Watch your step.
COMMISSIONS
OOC
READ ME!!!!
- Welcome to your log for Weeks 11 and 12! Feel free to use this log for any developments that happen during the next two weeks.
Please note that there will be no log next week BUT there will be a network post going up for endgame plot purposes going up once Week 11's palaces are complete!
For plotting, please feel free to head over to this post on the OOC comm to post your plotting top levels.
For Nekyia commissions, you can assume that the Shadows will respawn until they've been beaten enough times to go back to normal.
Palaces are still going strong - sign-ups for Haruka's palace are underway and will start later today, and our Clover (capped) and Moon (FFA) palaces will be going up later this weekend!
Don't forget to check in with AC to get your endgame unlocks and submit your rewards/Rank 10 social links before 20 October, 11:59PM EST!

no subject
[All the walls she usually raises with her voice aren't there right now. People might have seen this side of her if they've been looking; it's more common when she isn't fighting or annoyed, whenever she isn't stuffed into a crowd that makes her feel awkward and defensive. Schneider's probably acquainted with it.
Kainé pauses to make sure it's fine to touch before petting her hair, and for all the gesture is intimate, it's really there to soothe the terrified girl who had tried so hard.]
You said it was kinder. For Marian. [But what's kind about it? Maybe she is lying, engaging in those same soft comforting platitudes.]
no subject
No. No. No.]
A big communal dinner. She always liked people more. Wanted them welcome, and fed. She got that. But still--
[Prayers for a god that would not hear her, prayers for mercy, prayers for salvation for a woman who had always been innately good but left abandoned to the Storm regardless. And here, Schneider was, laying in a warm field with the sun kissing her skin and a beautiful woman holding her, and all she can think of is
Why me?]
no subject
It wasn't enough? She should have had more? Yeah. She'd probably want the same for you.
[There's simply no comfort in that; Kainé doesn't intend to convince Schneider that this should feel good.] You're stuck with the responsibility to go on, but there's nobody to go on for... except yourself.
no subject
Go on...I see.
[She finally sits up, plucking a lily from the ground. Ah, this was a game too, wasn't it? She begins pulling the petals, so she doesn't start screaming instead
Live. Die. Live. Die]
How do you do that when your life was meant to be for someone else? [And despite herself, her voice begins to waver, grief finally catching up to her shadow]
This, this, all of this. It was only so they could live. And now--
[In a more just world, she would have stayed dead, dust, forgotten except in one young girl's earnest heart. Here, she is living, but still forgotten]