Characters must traverse a dark lighthouse in order to reach the control room at the top. From the start, there are only the spiral staircase leading up, and the central pillar that the stairs are mounted on and holds everything together. There is one light source, coming from way above, at the very top of the stairs. Characters will feel like it's calling to them.
There are no other lights. Characters need to use their phone flashlight or just yolo it. Or scrounge for something.
No other floors, but there are some landings for characters to catch their breath-- on the ground floor and all of the landings, there are some tents, and various items scattered around.
A few spots on the walls have glowing algae. Characters may touch the algae, but it will instantly inflict Hunger and the status effect will remain until physical contact ends. No rolls necessary.
You may roll for perception to survey the surroundings, or to scavenge the belongings-- only one opportunity per character. Remember to bold the rolls.
EXPLORATION MECHANICS (do not respond)
Rolling for perception: Roll a d20.
Rolling to scavenge: Roll a d20. If you roll 18-20, flip a coin.